This guide is to help share where to gain Experience and Capacity Points.
This is a collaborative guide, and thus information from various people and sources is included in.
Most of the leveling for EXP is done solo with trusts or with a friend or two. The level ranges of the suggestions are set with that in mind, but you can of course move as you see fit.
This guide assumes that the player has obtained Trusts already.
Level 8-13 | La Theine Plateau | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Entire zone Start from the beginning of the zone and continue toward Valkurm Dunes | ![]() | Orcs |
Avoid Rams, Elementals and Poltergeists
Individual Training Pages 4 and 5.
Records of Eminence Objective: Combat (Region) > Combat > Combat (Original Areas 1) > Conflict: La Theine Plateau
Level 8-13 | Konschtat Highlands | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Entire Zone Start from the beginning of the zone and continue toward Valkurm Dunes. | ![]() | Quadav |
Avoid Rams, Ghosts, Elementals and Poltergeists
Individual Training Pages 4 and 5.
Records of Eminence Objective: Combat (Region) > Combat (Original Areas 1) > Conflict: Konschtat Highlands
Level 8-13 | Tahrongi Canyon | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Entire Zone Start at beginning of the zone and work your way toward Buburimu Peninsula. Camp around there and the Crag of Mea. | ![]() | Yagudo |
Avoid Ghosts, Elementals and Poltergeists
Individual Training Pages 2 and 5.
Records of Eminence Objective: Combat (Region) > Combat (Original Areas 3) > Conflict: Tahrongi Canyon
Level 12-20 | Valkurm Dunes | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
L-9/10 M-9/10 | ![]() | Hill Lizard |
Level 13-25 | Valkurm Dunes | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Oasis Three Beaches etc | ![]() | Snipper |
Generally you roam the zone, but the camps listed there are historical.
Monsters are listed above in order of level.
Snippers are only a level above the goblins of the previous camp if you want to move early.
Individual Training Pages 2, 4 and 5.
Records of Eminence Objective: Combat (Region) > Combat > Combat (Original Areas 1) > Conflict: Valkurm Dunes
Level 15-25 | Korroloka Tunnel | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
C-9 Next to Survival Guide | ![]() | Land Worm |
No aggro in the tunnel near the Altepa zone
Individual Training Page 1.
Records of Eminence Objective: Combat (Region) > Combat > Combat (Zilart 2) > Conflict: Korroloka Tunnel
Two ghosts spawn at night which are stronger than the mobs you are fighting. Other aggro:
Level 25-29 | Qufim island | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
H-7 Around the Pond | ![]() | Clipper | The Goblin Bounty Hunter that runs around the lake is annoying, but weak. Easily avoidable. |
Two ghosts spawn at night which are stronger than the mobs you are fighting.
Other aggro:
Undead may spawn and roam somewhat near the camp so keep an eye out.
Individual Training Pages 3.
Other aggro:
Level 25-35 | Qufim Island | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-6 Tower to Coast | ![]() | Clipper |
Individual Training Pages 3, 4 and 5.
Other aggro:
Level 28-35 | Upper Delkfutt's Tower | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Map 1 Use Upper Delkfuutt's Tower HP Warp #1 | ![]() | Gigas | Individual Training Page 1. |
Records of Eminence Objective:
Combat (Region) > Combat (Original Areas 4) > Conflict: Upper Delkfutt's Tower
Warp to HP #1. Use Sneak and Invisible then enter the big room.
Drop down the first hole at (H-8).
Head SW into the staircase at (G-9).
Head down the staircase to the Cermet Door, Summon Trusts and open the door.
Begin your slaughter of giants up and down the corridor to the stairs and back. There is a room on the side with more giants if you have a Delkfutt Key.
If you lack the homepoint warp then see this for a walkthrough to the top, but beware it is a long trek.
You will have to make it at some point though so it isn't time lost.
Records of Eminence Objective:
Combat (Region) > Combat (Promathia 1) > Conflict: Oldton Movalpolos
Level 32-46 | Crawler's Nest | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
K-8 Near the entrance. | ![]() | Worker Crawler |
RoE: Combat (Region) -> Original Areas 2 -> Conflict: Crawlers' Nest.
All enemies link via Sound.
Level 32-46 | Garlaige Citadel | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-7/I-9 At entrance and Banishing Gate #1 (Map 1) | ![]() | Siege Bat |
Records of Eminence Objective :Combat (Region) > Combat (Original Areas 3) > Conflict: Garlaige Citadel
Revenants spawn on the way to the Banishing Gate camp and near the camp.
Level 44-52 | Rolanberry Fields (S) | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-11, H-9 to J-10 and E-8 to F-9 Small Blobs of enemies. | ![]() | Coppercap |
None are aggressive, but do link. Coppercaps are slightly lower leveled.
Beware Goobbue Farmers, and especially the Champion Crawlers.
Records of Eminence Objective:
Combat (Region) > Combat (Goddess 1) > Conflict: Rolanberry Fields [S]
Level 45-55 | Bostaunieux Oubliette | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
I-6 to G-8 Camp is in Map 2. Drop down at (E-8) in Map 1. | ![]() | Funnel Bats |
Records of Eminence Objective: Combat (Region) > Combat (Original Areas 1) > Conflict: Bostaunieux Oubliette
Werebats are at G-8. There are Hounds at (G-7). (Map 2)
Other aggro:
Level 45-55 | Escha - Zi'Tah | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Around (E-8/9) | ![]() | Eschan Worm |
You may level up to 1 EXP until your next level while capped, complete a limit break, level up, and then do the next limit break immediately before returning to leveling in order to save time.
You may do this instantly by completing the RoE Objective: Tutorial → Level Cap Increase → The quest you just completed to level up, and then begin the next quest before returning to level.
Level 52-62 | Escha - Zi'Tah | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Around (E-7/8) | ![]() | Eschan Dhalmel |
Level 55-60 | Kuftal Tunnel | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
I-8 At entrance from Western Altepa Desert. | ![]() | Robber Crab |
Records of Eminence Objective: Combat (Region) > Combat (Zilart 1) > Conflict: Kuftal Tunnel
Lizards have wide Sound linking range.
Other aggro:
Records of Eminence Objective: Combat (Region) > Combat (Zilart 1) > Conflict: Kuftal Tunnel
Lizards have wide Sound linking range.
Other aggro:
Fomors appear at night. (20:00 - 04:00)
Other aggro:
No Fomors spawn in this area.
Fomors appear at night. (20:00 - 04:00)
Other aggro:
Level 58-64 | Cape Teriggan | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G/H-8 | ![]() | Beach Bunny |
Level 60-70 | Bostaunieux Oubliette | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
F-9/10 Map 3 | ![]() | Bloodsucker | Individual Training Page 4. |
Pay close attention to the leeches (or use /check) as there is a blue-skinned leech NM Bloodsucker (Notorious Monster) that spawns.
Other aggro:
Level 60-70 | Labyrinth of Onzozo | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
F-6 to H-6 | ![]() | Torama |
Watch out for Ose and Narasimha
Level 64-71 | Cape Teriggan | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
I-7 | ![]() | Sand Cockatrice |
Focus on Velociraptors early as they are weaker.
Eventually just go after Cockatrice full time.
Level 65-70 | Bhaflau Thickets | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
F-8/G-8 Right outside Halvung(2) entrance. | ![]() | Colibri |
Congratulations you have reached Level 75! you are now able to unlock Merit Points to further enhance and strengthen your character! Upon attaining level 75, a player can go to the Nomad Moogle in Ru'Lude Gardens hovering next to Maat. The moogle will bestow the player with the key item Limit breaker which will allow the player to accumulate limit points in place of experience points after battles
Gear Assistance Records of Eminence [Gear Level 50 to 70.]Level 70-73 | Bibiki Bay | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-6 | ![]() | Tropical Rarab |
On the small plateau. Enemies are and have a short linking range. If you can be patient and don't want to get the extra Tragopan by the Catoblepas (76-77), this camp can be started at 67-68.
Records of Eminence Objective
Level 70-75 | Bhaflau Thickets | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
I-9 Outside Mamook(2) entrance. | ![]() | Sea Puk |
Level 70-78 | Zeruhn Mines | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
I-9 | ![]() | Burrower Worm |
Individual Training Pages 3, 4, or 5.
Level 70-83 | Escha - Ru'Aun | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-10 to I-10 | ![]() | Eschan Zdei | Zdei start becoming DC-T instead of EM+ at level 83. |
Level 72-80 | Kuftal Tunnel | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-9 on Map 2 Past the rock that will ocasionally block your path. | ![]() | Ovinnik |
Start at the top of the path with Ovinnik then as you get stronger venture down and add Greater Cockatrice and then Ladon.
Melees should be upper end of level range. Cockatrices and Wyverns still VT-IT at 75. Stona recommended when fighting cockatrice. Paralyna and Silena recommended when fighting wyverns. Individual Training Page 7.
Right next to the Survival Guide. Birds do not link and are not aggressive.
First Time Leveling Up?
You will be level capped and must complete a quest every 5 levels after 50: Level 80→85 Cap Limit Break: Expanding Horizons Level 85→90 Cap Limit Break: Beyond the Stars Equipment Assistance Records of Eminence [Gear Level 70-98]
Level 80-89 | Mount Zhayolm | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
C-9 | ![]() | Orichalcumshell | Take the unity (lvl 135) warp to the zone or use the Home Point for quick access. |
Orichalcumshell aggro to sound but do not link. Aggro range increases at night. C-9
Records of Eminence Objective: Combat (Region) > Combat (Aht Urhgan) > Conflict: Mount Zhayolm
Level 80-90 | Dangruf Wadi | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
I-8 Use the geyser to go up the ledge | ![]() | Witchetty Grub |
Start with the Worms and the goblins just as you land on the ledge from the geyser. From there keep fighting until you are stronger to start fighting Crabs and Opo-Opo (~85+).
Individual Training Pages 4, 5, 6, 7 and 8.
Records of Eminence Objective: Combat (Region) > Combat (Original Areas 2) > Conflict: Dangruf Wadi
You can easily and quickly level here from 80 to 90 here with mobs and individual training pages, with EXP rings activated. This method can be used for grinding 10 to 12 levels very quickly before you go to the next level area.
First Time Leveling Up?
You can gain XP at level 80 with the training pages and any Experience Point Bonuses until the area is Decent Challenge-to-Easy Prey at level 95, Dangruf Wadi is an excellent place to farm for Kindred crests and grind for Merit Points. Which are required for Limit Breaks 7 through 9 to increase your level cap to 95.
Trimmers drop Seasoning Stones and Fossilized Fangs as well. Used for level limit break 10 to raise the level cap from 95 to 99.
Level 80-85 | Caedarva Mire | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
F-9 Map 1 Short walk from HP #1 | ![]() | Slough Skua | These birds are non-aggressive but link from fair distances. |
Level 80-84 | Gusgen Mines | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
F-8 (Map 2) Straight back and through the left tunnel. | ![]() | Rockmill | Head straight back and enter through the Iron-framed Oak Door at G-6 on the far left. Worms do not link. Set RoE Conflict: Gusgen Mines for giggles. |
Level 84-94 | Meriphataud Mountains (S) | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
F/G-8/9 South of the Recall Point | ![]() | Condor (Monster) | The birds link so pull carefully for the first few levels. Recommended safe spot is near the man-made ramp structure at the southeast cliff edge in the condor area. |
Records of Eminence Objective: Combat (Region) > Combat (Goddess 2) > Conflict: Meriph. Mountains (S)
Level 85-92 | Dangruf Wadi | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
J-4 and H-3 | ![]() | Trimmer |
Neither monster aggros, but Trimmer link.
Trimmer start becoming Decent Challenge at level 91.
Individual Training Page 8.
Level 85-92 | Rolanberry Fields (S) | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
F-8/G-8 | ![]() | Champion Crawler | Champion Crawlers do not aggro, but do link. Recommended to utilize the Ballista platform with the two NPCs for ranged single pulling. |
Records of Eminence Objective: Combat (Region) > Combat (Goddess 1) > Conflict: Rolanberry Fields (S)
Level 85-92 | North Gustaberg (S) | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
D-8/E-8 | ![]() | Drachenlizard | Drachenlizards do not aggro, but do link. |
Level 85-92 | Vunkerl Inlet (S) | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
H-7 | ![]() | Duriumshell | A Sprite will at times patrol through the area. It is recommend not to use AoE attacks during the patrol. Elementals can spawn in appropriate weather at this location, but they should only be level 45. Records of Eminence Objective: Combat (Region) > Combat (Goddess 1) > Conflict: Vunkerl Inlet [S] |
Level 85-92 | Jugner Forest (S) | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
J-10/K-10 | ![]() | Gnoletrap | Enemies do not aggro or link, but will use a 30 second sleep AoE attack. |
First Time Leveling Up?
You will be level capped and must complete a quest every 5 levels after 50: Level 90→95 Cap Limit Break: Dormant Powers Dislodged Level 95→99 Cap Limit Break: Beyond Infinity Equipment Assistance Records of Eminence [Gear Level 70-98]
Level 90-99 | Ceizak Battlegrounds | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
J-8/9/10 Near the beaches | ![]() | Blanched Mandragora | Tends to be a bit crowded. |
Roam up and down the coasts.
Records of Eminence Objective
Combat (Region) > Combat (Adoulin 1) > Conflict: Ceizak Battlegrounds I
Level 90-99 | Yahse Hunting Grounds | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Around K-7~10 Near the beaches | ![]() | Pinetorum |
Roam up and down the coasts. Beware Level 100+ Elementals like Wooded Ungeweder.
Level 90-99 | Gustav Tunnel | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
I-7 | ![]() | Boulder Eater |
You'll need Sneak and Invis since the Goblins and Skeletons will still aggro.
Individual Training Page 8.
Records of Eminence Objective: Combat (Region) > Combat (Zilart 1) > Conflict: Conflict: Gustav Tunnel
Level 90-99 | Kuftal Tunnel | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-9 on Map 2 Past the rock that will ocasionally block your path. | ![]() | Machairodus |
Individual Training Page 8.
Records of Eminence Objective: Combat (Region) > Combat (Zilart 1) > Conflict: Kuftal Tunnel
Level 90-99 | Yahse Hunting Grounds | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
J-7) (J-8) (J-9 | ![]() | Calfcleaving Chapuli | Careful not to pull the Peiste that occasionally spawn in or around the Chapuli spawn area. |
Level 90-99 | Rala Waterways | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-6/H-6 Camp at the mouth of the rectangular area. | ![]() | Depthswalker Crab |
Enter from Western Adoulin (K-8) under the Big Bridge.
First Time Leveling Up?Equipment Assistance Records of Eminence [Gear Level 70-98] and [Gear Level 99 ]
Congratulations! you have reached Level 99! That wasn't so bad was it? Now you have access to IL level (Level 99+) equipment, story, add-ons and end game content after certain requirements are met!
At level 99 characters can start the process to earn Job Points for all level 99 jobs to further job mastery and enhance your job skills! Job Points can only be gained after a player obtains the job breaker key item from the Nomad Moogle in Ru'Lude Gardens at (H-5). The Key Item job breaker will be obtained after speaking with the Nomad Moogle if the player has previously obtained the limit breaker key item and reached level 99 on their current job.
Or maybe you want to start or unlock one of FFXI's many Jobs from 1 to 99!!See: the Job Points page for a list of the many Capacity Point bonuses you may have. Capacity Points and Job Points is the next step of job progression for end-game content.
Apex monsters are generally fought in a party with either magic bursts as the primary form of damage or a four step skillchain with a strong closer like Leaden Salute. They respawn quickly so that a room of half a dozen or so mobs can result in endless chains.
Apex Mobs are mobs used to farm Capacity Points which this is a short list of where to start out.
No Apex monsters link to each other, but most aggro.
See the Apex page for required accuracy caps.
Apex Monsters in Moh Gates are all level 125-127. `
Capacity Point Camps | ||||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
K-5 | ![]() | Apex Eruca | Camp at the mouth of the tunnel in the dead end room. |
Crawlers sleep at night, and do not link.
Crawlers sleep at night, and do not link.
Apex Monsters in Sih Gates are all level 125-127. `
Capacity Point Camps | ||||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
L-8/9 | ![]() | Apex Jagil | Probably not a good enemy for melee due to the evasion boost ability but could be good for starting nuke party. | |
I-8/J-8 | ![]() | Apex Leech |
Four camps at the mouths of the tunnels connecting to the Leech/Chapuli room.
TP Burn, SC/MB, and other party setups will work. Prioritize pulling leeches.
Apex Monsters in Dho Gates are all level 128-130. `
Capacity Point Camps | ||||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-11 "Crab Bowl" | ![]() | Apex Crab | Camp is in the SE Corner of the position. |
The room of crabs is just enough to provide infinite chaining.
Two parties can share this spot, but they will have to pull over each other.
Bats do not link.
Apex Monsters in Woh Gates are all level 131-133. `
Capacity Point Camps | ||||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
H-10 | ![]() | Apex Jagil |
All of the Velkks at this camp may be be aspired.
Jagils are the main target as Velkk can occasionally remove weapons and/or dispel Corsair's Roll/Haste. A good group can quickly burn them down regardless.
Apex Monsters in Outer Ra'Kaznar are all level 134-136. `
Capacity Point Camps | ||||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
D-5 Basement | Apex Bat |
Bats do not link.
Ironclad link from ~10'
In order to get to the camp:
Waypoint in, drop down the vine (south) at (L-8).
Hug the wall left to (K-13), a reive spawns in the way.
From here head west, once at (G-12) head north (another reive spawns in the way) to (G-8) and take the elevator.
Hug the right wall until you get back to the elevator and head back down.
From here proceed west again (another reive spwans in the way. ), follow the map to (D-5).
Capacity Point Camps | ||||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
E-12 Basement | Apex Twitherym |
Twitherym do not link.
Ironclad link from ~10'
In order to get to the camp:
Waypoint in, drop down the vine (south) at (L-8).
Hug the wall left to (K-13), a reive spawns in the way.
From here head west all the way until you reach the camp.
Apex Monsters in Ra'Kaznar Inner Court are all level 137-139.
Apex Monsters in Promyvion - Holla are all level 140-142 and up `
Capacity Point Camps | ||||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
I-7/J-7 Right of Zone Entrance | Apex Idle Drifter |
This method is used to power level a sub-99 character, it be done with the assistance of a fully leveled player with il119 gear and a party of 4 trusts, so there is the il119 player, the four trusts and the character being power leveled. You need to use a job that causes AOE damage so a Summoner or Blue Mage will be the best option with gear and maybe food set up for inflicting the maximum amount of damage, having the 4 trusts being able to heal and pulling off AOE weapons skills combo's are a plus to provide more additional damage to the mob. Have the lower the party while the il119 player party collects the whole area's Shadow Dragons and kills the whole mob with AOE attacks and the lower-level player stands within EXP collection to collect the experience, this can be done at the start of level 50 and access to Escha Zi'Tah you can go from level 50 to 99 in a few hours, EXP rings as stated above in this guide are encouraged as it speeds up the leveling process.
Level 107-110 | Escha - Zi'Tah | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Around (F-5/6) | ![]() | Eschan Shadow Dragon |